1. The application forms show that the producers of the game shows are looking for someone entertaining to be on their game show. Not necessarily smart or funny, but entertaining for the audience. If it's a game show based on physical accomplishment, such as Ninja Warrior, they look for fit, healthy people to take part. If it is a game show based on mental prowess, such as Countdown, they will tend to look for more intelligent people, so that the audience do not get frustrated with the contestants.
Specific Psychographics/Demographics:
The Cube: Mainstreamers/Succeeders, C1-B
Ninja Warrior: Aspirers/Explorers, D-C1
Countdown: Resigned/Succeeders, C1-A
2.
Ninja Warrior
- Would you describe yourself as fit/healthy/sporty?
- State 3 interesting personal qualities.
- Do you have an interesting party trick that you could perform on the show?
The Cube
- What is your job?
- What makes you think that you could beat The Cube?
- Name 3 interesting personal qualities
Countdown
- What qualifications do you have?
- What is your job?
- What are your hobbies?
3. When selecting contestants, producers have to make sure that they are capable of competing the tasks set in the game show. However, they can't choose anyone too capable, or the show would seem too easy, and wouldn't be entertaining for the audience to watch. As well as this, they need to make sure that the contestants won't change too much because of the pressure of the show.
4. What do you think the demographics of the target audience for each of the three shows are?
The Cube: All ages.
Ninja Warrior: Anyone up to 40. Catered towards male audience.
Countdown: Anyone over 30.
All shows try to appeal to all demographics
5. What do you think the psychographics of the target audience for each of the three shows are?
The Cube: Mainstreamers/Succeeders
Ninja Warrior: Aspirers/Explorers/Mainstreamers
Countdown: Resigned/Mainstreamers
Friday 30 September 2016
Wednesday 28 September 2016
Friday 23 September 2016
Friday 16 September 2016
Lighting Key Definitions
Type
of Lighting
|
Definition
|
High-Key Lighting
|
Lighting that results in predominantly middle-gray to
white tones.
|
Low-Key Lighting
|
Lighting that results in predominantly gray to
middle-black tones with few light areas.
|
Spotlighting
|
To adjust a focusing light toward maximum intensity and
minimum beam angle.
|
Back Lighting / Silhouetting
|
Dark shapes and figures that are set against a light
background. Silhouettes have both simplicity and impact, even on small
screens.
Back Light separates subject from background, saints from
sinners, and one pro from another.
|
Colour filters
|
A series of camera and printer filters available in
gradual steps which can be used to correct color balance or to distort it for
special effects. Range 1: red to blue; Range 2: magenta to green.
|
Floor Lights
|
Lights in the floor. Illuminate the host or contestants
from below, to give them a sense of power to the viewer.
|
Neon strips
|
Neon lighting to give a soft glow to something
|
Changes in light
|
Dimming or brightening to shift the mood from tense to
triumphant, or similar
|
Thursday 15 September 2016
Game Shows
Generic Convention
|
Game Show 1: All Star Family Fortunes
|
Game Show 2: The Weakest Link
|
Game Show 3: Pointless
|
Game Show 4: A League Of Their Own
|
Set in a television studio. Set design
often includes a podium behind which the contestant stands. Light is often an important element of the
mise-en-scene with lights dimmed or spotlights used to heighten dramatic
tension.
|
Podium
for the host, podiums for the separate families. Illuminated blue and purple
lighting. Warm lighting
|
Podium
for the host. Podiums for the contestants surround the host in a semi-circle.
Lighting is bright and harsh, colour scheme is dark colours, then light where
the contestants are. Makes the contestants feel like they’re under pressure,
causing them to make amusing mistakes
|
||
The
host is sometimes a key element of
the show and is often someone whose ‘A list days’ are over; a TV star from a
different TV genre; a comedian. The
host often holds cards as an aide-memoire
for introducing contestants. Traditionally the host is male, accompanied by a
‘glamorous assistant’.
|
Vernon
Kay. Popular UK host. Conventionally handsome. Charismatic. Northern accent
sounds friendly/warm.
|
Anne
Robinson. Witty, sharp. Cold/cruel to the contestants. Harsh features, but
not ugly. Well spoken, with harsh annunciations.
|
||
Contestants apply to join the show and vary in
age and background. They are selected
because they have something about them, which will help make the show
successful or are selected at random. Contestants are sometimes selected from
the studio audience.
|
Contestants
are celebrities and their families. Having family contestants suits prime
time slot. Representation applies to most categories of people. Having
celebrities appeals to more people, as we are in a celebrity focused age of
media (celebrity sells)
|
Contestants
are regular people from lower demographics and psychographics, so people with
less general knowledge can relate to them, and people with more general
knowledge feel cleverer.
|
||
The
games can vary from physical tasks
to practical or puzzle-solving tasks -
|
No
games
|
No
games
|
||
The
questions (if it is a
quiz/gameshow hybrid) can vary depending on the target audience. They are usually set independently.
Contestants usually know what type of questions they’ll be asked; often start
easy and get harder. Technology has increased the way audiences and
contestants can see & respond to questions.
|
Based
on a survey given to a hundred people. Simple, relatable questions with
multiple possible answers and mainstream appeal to give the audience a
chance. Points are awarded based on the amount of people who gave a certain
answer.
|
Starts
with simple trivia questions that become increasingly more difficult as the
prize pool increases and the rounds get higher.
|
||
The
prizes can be large e.g. cars and
holidays or small e.g. a glass bowl. Sometimes the prize is the title of
being the champion. Usually even the losers go away with something even if it
just the experience.
|
Money
to charity (charity sells). Moral exhibitionism – people do charitable things
just to look good. Money to charity because people might resent celebrities
getting more.
|
In daytime episodes, the maximum possible winnings are
£10,000; in primetime and special celebrity charity episodes, the maximum is
£50,000.
|
||
Gimmicks or catchphrases are often used to make each show
original and become part of the national consciousness.
|
“Our
survey says…”
Intertextuality
– using phrases from other media.
“Nice
to see you…To see you nice!” – Bruce Forsyth (Strictly Come Dancing, The
Price is Right)
|
“You
are… The Weakest Link”
|
||
Music often used first as a catchy theme
tune and then as mood music to increase tension or to signal different parts
of the show.
|
Upbeat,
catchy music
|
Dramatic
intro music to build anticipation. Dramatic music when something important is
about to happen.
|
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